Exploring Iconic Pokémon Remake
Mystery Dungeon: Rescue Team DX hits the market with evolved graphics
By Kevin Rodriguez
Mystery Dungeon: Rescue Team DX hits the market with evolved graphics
By Kevin Rodriguez
Released on March 6, the Pokémon Mystery Dungeon Rescue Team DX remake brought several additions to the original duo of games that were released for the Gameboy Advance and Nintendo DS in 2005. With the original developer Chunsoft coming back to remake the old Mystery Dungeon series, the remake is a combination of small details from each game and new changes to make a unique version of the previous games.
When the story begins, you get your Pokémon after answering certain questions to decide which one you get. The questions determine your personality and then matches it with one of 16 Pokémon. Players now also have the ability to choose a Pokémon, which has never been an option before in earlier editions. After you have chosen your Pokémon or taken what you have been given, you have to choose a partner out of the 15 Pokémon that are left. Immediately following choosing a partner and Pokémon, you are thrown into a dungeon where you have to save the Pokémon in trouble from strange cracks in the ground and wild Pokémon that are beginning to appear.
The new attack mechanic has been a weird adjustment to work with for me but it's a nice change and is easy to get used to once you play for a bit. Although, with each Pokémon you are given a different set of moves which can be tricky to navigate. The Pokémon attacks are given based on type which makes for a nice variety of choices. You can choose for your characters to auto walk, however in my opinion, that takes all of the fun from the journey. Once finished with the dungeon you are then sent to home base where you wait for more mail.
The graphics have drastically changed since transitioning to a full 3D layout in a hand-drawn style. The change was for the better, with the animations bringing a new, yet dreamy feeling to how the scenes play out. My favorite scene is the beginning pelipper scene because of the nostalgia it brings.
The game overall is good, although it has some points that can be improved upon, like how the story progresses or how they now give you a choice of what Pokémon you want. I would have prefered that they kept the old way of selecting Pokémon. Other than that factor, Pokémon Mystery Dungeon Rescue Team DX is up to par with past versions of the game despite the new changes. I recommend this for anybody who likes adventure type games as it has proven to be really fun to play and explore however, I hope to see continued improvements in the near future.
The gameplay has stuck with the original turn-based format. When you receive mail at your home base, you begin a mission. After you have chosen to accept it you will be sent to the area to begin your quest. The dungeons you explore are randomly generated, and therefore never the same for any mission. In dungeons, the objective is to save the Pokémon who was mentioned in the quest. As you continue through the area, other Pokémon are trying to stop you from progressing but when you do encounter an enemy, you can fight as soon as you bump into it. For attacks, you have four that can be used at any time and your partner uses a random one of their four.
When the story begins, you get your Pokémon after answering certain questions to decide which one you get. The questions determine your personality and then matches it with one of 16 Pokémon. Players now also have the ability to choose a Pokémon, which has never been an option before in earlier editions. After you have chosen your Pokémon or taken what you have been given, you have to choose a partner out of the 15 Pokémon that are left. Immediately following choosing a partner and Pokémon, you are thrown into a dungeon where you have to save the Pokémon in trouble from strange cracks in the ground and wild Pokémon that are beginning to appear.
The new attack mechanic has been a weird adjustment to work with for me but it's a nice change and is easy to get used to once you play for a bit. Although, with each Pokémon you are given a different set of moves which can be tricky to navigate. The Pokémon attacks are given based on type which makes for a nice variety of choices. You can choose for your characters to auto walk, however in my opinion, that takes all of the fun from the journey. Once finished with the dungeon you are then sent to home base where you wait for more mail.
The graphics have drastically changed since transitioning to a full 3D layout in a hand-drawn style. The change was for the better, with the animations bringing a new, yet dreamy feeling to how the scenes play out. My favorite scene is the beginning pelipper scene because of the nostalgia it brings.
The game overall is good, although it has some points that can be improved upon, like how the story progresses or how they now give you a choice of what Pokémon you want. I would have prefered that they kept the old way of selecting Pokémon. Other than that factor, Pokémon Mystery Dungeon Rescue Team DX is up to par with past versions of the game despite the new changes. I recommend this for anybody who likes adventure type games as it has proven to be really fun to play and explore however, I hope to see continued improvements in the near future.
The gameplay has stuck with the original turn-based format. When you receive mail at your home base, you begin a mission. After you have chosen to accept it you will be sent to the area to begin your quest. The dungeons you explore are randomly generated, and therefore never the same for any mission. In dungeons, the objective is to save the Pokémon who was mentioned in the quest. As you continue through the area, other Pokémon are trying to stop you from progressing but when you do encounter an enemy, you can fight as soon as you bump into it. For attacks, you have four that can be used at any time and your partner uses a random one of their four.